Mantis-Eye Labs is a very small, one-man game company owner and operated by Mike Watson. He also makes other random things, but this is where all the games are.
Games for Sale
Realm of the Ghost King is my currently in development project. Right now it's in the late testing phase but I'm hoping to release it sometime in late 2017 or early 2018. If there are still keys available you can help test the game over at itch.io, or just wait for the final release! There's lots more info over at the official site.
Being is a game I made for Ruin Jam but failed to complete on time. However, I was far enough along that I decided to finish it up and release it. It's intended to be as non-game-like as possible, so there's no useful input, no scoring, no interaction at all really. You start the game and it generates a little pixel person for you and then you just watch them. Your person will age (even when the game isn't running) and eventually die and that's pretty much it. You can interpret whatever you like from all that, but I'm pretty happy with how it turned out (though I did have grander plans that were just not possible to build in only two weeks). I like to check on the little guy once a day just to see what he's up to.
After the whole Flappy Bird fiasco the Flappy Jam happened and this is my entry to that. The goal was to create a faster-paced version of Flappy Bird while still staying true to the general idea. I really like feel of the game and I consider it complete though it's probably not possible to get too far. You can also play the game on itch.io if that's your thing. I semi-released two unfinished versions: one from 2/14 where you're still a square and a much more feature complete one from 2/23. The source code is on GitHub as well if you want to check it out.
Tropical Fisherman (Fishing Jam Version)
Less successfully I also participated in The Candy Jam, a game jam protesting King's attempt to copyright the word 'candy'. I'm not sure if I agree with the game jam's idea entirely (it's a pretty complex issue), but it was a good excuse to try to make a roguelike-like. I didn't complete it, but I learned some things and made some reusable things, so that's always good. You can only really wander around the level and shoot, but there's no notion of health or entity collision, so it's not really 'playable' in any way. The source is on Github if you're interested in that sort of thing.